Gunbattle Rules
FudgeFactor has a set of rules for using fudge for cinematic gunbattles. http://www.fudgefactor.org/2004/05/05/firefight1.html I like a lot of the ideas (and many of them are portable to other systems, particularly storyteller): You don’t track your bullets. You roll to see if you are out and have to reload. In real gun fights you can’t keep [...]