Rampant xp issues
Ok remember when I put up a post about xp…..
3 xp to all involved. Reports/diary entries welcome. One person and one person alone gets to write up the actual show, but everyone else can get a briefing from another show if they wish. First come first served.
5 Xp everybody, this is a once off max pay out. If people want to earn more by writing Circuit reports then let me know, I’ll have a few briefs with me tomorrow. Please remember to look at the training rules I posted before making a decision.
Just some small bits of info that are difficult to find, or not present in the books. Namely armour repair, civilian vehicles, and some drugs of note.
Right yet again another rule from the Contract Killers sourcebook. This one concerns anyone fighting hand to hand, using unarmed, martial arts, or wrestling.
THe old fear system has been replaced with a stress system from Contract Killer. Its still based off Cool, but is more straight forward. Apart from circumstances that would increase your stress, there are also many things that you can do to decrease it as well…
Right first off xp, I’m going to hand out xp at the end of each BPN, rather than session. Every point spent on skills requires an hours training, attributes 2 hours per point (meaning 10 hours training per rank). Ebb abilities require that your training be conducted at a dark lament facility or with another [...]
All the characters have or will acquire fate points during the course of the game. So I?ve decided to post some concrete rules for there use below. I’ll post the rules for corruption later.