SLA drug rules


At Marks request, and clear up a few bits…….

The rules get a little confusing so I’m making a judgement call, and we’ll go from there.

There are 3 types of drugs soft, combat durational, combat instantaneous.

Soft drugs have mostly plot like effects rather than system effects. They exist to provide normal medicinal materials. You can’t normally develop an addiction to these drugs, although there may be exceptions. For example a character who smokes occasional cigarettes, and then suffers a nervous breakdown as per the stress rules, might become addicted to cigarettes rather than pick up a mental disorder.

Combat drugs (durational) are what you guys have been taking. Everytime you take a drug of this type and the duration expires you must make an addiction roll against your phys. There is a penalty to this roll based on the amount of doses you have taken.

Combat drugs (instantaneous) For theses drugs you only roll for addiction after a certain amount of doses within the previous 30 days. Although Drum technically has a duration, it will be included in this category.

Addiction: Once you are addicted to a drug you must follow its rules, and use the drug as often as dictated, or suffer detox. Some drugs require a certain amount of doses daily, some require continuous use.

Detox: If you fail to meet your addiction requirements, you suffer these penalties. If you wish to avoid detox penalties, you can take Flush. Detox lasts for as long as you are still addicted, but are not meeting addiction requirements. You break addiction with Flush or Ebb Heal.

Taking drugs: In any phase you may only take 1 drug type, the exceptions are the kickstarts which may stack. Many drugs have a delay before they are implemented. Kickstart can only heal wounds and hits taken before it was injected, you cannot try to beat the delay by anticpting damage for the next round.

Drugs are bad for you, especially Darknight drugs, which have the nasty detox effect of getting you shot by cloak division