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| Rifle - Combat shotgun (1) | Adeptus Arbites (3) |
| Pistol - Stub gun (2) | Local lowlife scum (1) |
| Unarmed combat - Brawling (1) | Wretched hives of scum & villainy (2) |
| Armed combat - Power Maul (1) | Imperial Gothic (3) |
| Intimidation (1) | |
| Torture (1) | |
| Drive - APC (1) | |
| Disguise (1) | |
| Bribe(1) | |
| Equipment maintenance (2) |
Equipment: Disguise (leather jacket with red and purple gang colours, headscarf, torn trousers and army boots), damn big revolver stub gun, Arbites combat shotgun, Adeptus Arbites badge, flak armour, 24 rounds of stubber ammo, 12 rounds of solid slug shotgun ammo, 12 rounds of scatter shot shotgun ammo, 12 rounds of Executioner (Arbites-only smart ammo) shotgun ammo.
What they see: Yo, w'sup, show me respect 'fore I bust a cap in yo' mutha'fuckin' ass. You are Bolas, hard-ass member of Underhive gang The Spyders. Dressed in gang uniform of leather jacket with red-and-purple gang colours and logo of a big web on the back. Even your hair is a big red-and-purple mohican. You've got a backpack with your gear in it.
The real you: Sure, you caused a little property damage to their precious "historical monument". Injured a few "civilians" (although you know damn well they were probably up to some kind of no-good). But you brought in Blind Barf, and that was your mission. You didn't join the Adeptus Arbites, the Imperium's elite police force, to pussy-foot around leaving things intact. You are McMortus, maverick Adeptus Arbites officer on the edge. So, after one of your usual debriefing exchanges with the Proctor (you're off the case - well at least I get results goddamnit - loose cannon - desk jockey - blah blah etc.) you were reassigned to this case. The mission: to investigate rumours of a Zombie King, a myth in these parts of a guy who's somehow managed to gain control of people infected with the Plague, (which turns them into mindless, shambling, flesh-hungry zombies), and uses them as soldiers in an army for his own evil ends. If the stories should turn out to be true, your objective becomes - terminate with extreme prejudice. And that's what you do best.
Notes: Just don't let them see your badge. You know you're going to have to see plenty of crimes go down on this mission and ignore them - that's part of what it's all about. If they find out you're a cop, they'll crucify you and your body will never be found. Only take out that badge in the worst of situations, or suffer the consequences... that said, the Adeptus Arbites are bad-asses, and command a lot of respect, so you might be okay.
How to talk: As a ganger, any kind of gang-speak you want - if nigga gansta suits you, do that, otherwise something else gangy. If you should ever reveal McMortus' true self, he's Dirty Harry.
The others:
Bloody Mary: She's known to your boys as a bounty hunter - she's brought in a few perps before, for a price. Apparently she gets the name because she never manages to bring them in alive. Your kinda woman, actually...
Wa-wa Ta-something: Damn Ratskins. Always causing trouble, raiding farmsteads and so on, just because they think they have some heretical divine right to their ancient "hunting grounds". They do know their way around the Underhive, though. This one seems to drink more than is healthy.
Big Judy: Big, muscular woman, packing a heavy stubber - that's a hell of a big gun. She's wearing minimal gang colours, although you don't know enough about Underhive gangs to be able to tell what gang she's from. She hasn't been looking at you in a very friendly way, though.
Bad Billy: Guy looks like a simple prospector. He's probably just along on this trip on the off-chance of striking it lucky, or maybe he's down on his luck at the moment and needs to make ends meet. He does seem oddly familiar, though...