Since my last post I’ve been messing around with visualization in VTK, frustratingly not making massive progress and getting completely side-tracked. I implemented a few widgets and messed with putting together a more extensive MPR viewer…but just realized that it is pointless. I’m not going to need some robust viewer. I’ve decided to stick with what I have for the time being and focus on some of the algorithmic stuff. Starting with a fairly simple euclidean distance transform for a 3D surface…level-set style. I’ve a few papers to work from but the value of it will be on getting back into the implementation side.
I’ll report back when I’ve something worth reporting.