[OOC: Several weeks pass without great event. Devon/Banior preaches.
Joseph et al mainly just chill. Discussion of various things. At end of
previous session/start of this, there was some discussion of a powerful
Elf called Tamarcus (spelling might be wrong!) and what we'd do from here.
I'm skipping the IC diary entries.]

17/2/955

Cold weather. Choisy looks impressive today.

As we were talking, we heard a knocking at the door. We had the house to
ourselves, and the knock came from an internal door. The knock came again.
I drew my knives and waited.

The door opened, and in stepped Seraphin, Nathaniel's wife. She gave Jack
a scroll for the ritual he was planning. It seems she was repaying a debt
on Nathaniel's behalf... or something. It wasn't entirely clear.

She was about to leave, when a voice at the back of my head (in an entirely
metaphorical sense!) reminded me to ask her if she or Nathaliel could heal
my head wound. She said she could - for a price. Knowing the way these people
think, I suspected it wouldn't be a monetary amount, and I'm sad to say that
was so.

She said if she helped me, I'd be in her debt. There'd be a price I'd have to
pay. She wouldn't say what, or explain. Now normally, if someone made such an
offer, I'd have them thrown onto the street before I decided to do something
they'd regret, but I was in a tough situation. With my head wound, I was
useless. Worse than that, I was a danger to my friends and family.

I told her I'd never betray my family or the Free States. Beyond that, I'd
try my best to repay my debt. She asked for confirmation - was I agreeing?
I said yes.

I felt dizzy, and fainted. When I recovered a few moments later, I was
annoyed by her approach - it seemed to me as if all she'd done was cause
my fainting problem to show itself. Still... something felt odd. Different.
Wrong?

The others looked apprehensive. Worried, afraid to talk. It soon came out
that Seraphin had spoken to them while I was 'out', saying that my days
were numbered, and that I was doomed.

On the bright side, we decided to head back home as soon as possible.

We walked down to the docks to tell Tanner we were planning on leaving soon.
As we arrived at the docks, I saw a girl we'd noticed around the city once
or twice already. She looked like a Free Stater, to me. I went over and
introduced myself.

It turns out she was also returning to the States, so I offered her passage
on Tanner's ship. I said I was surpirsed to see a girl out here alone, so
far from the Free States. She told me she'd had some buinesses here.
(As I learned over the next while, her name was Aestrid Glengavel, from
Nesfild in south Echtland. Her family home had been attacked by bandits,
and only here sister and herself remained alive. She was here looking for
the bandits. I don't think she'd found them. Oh, and her family were/are
merchants, though not on the scale of my family.)

After talking to Tanner, went for some drinks, which we got free because
of Dev's reputation. Still, his rep isn't all it could be. The more
conservative elements of Knutt's established church are a little displeased
at Banior. Apparently, they've even demanded payment for various healings
and the like that Banior performed. He's a bit concerned over what he'll
do. Hopefully his supporters can gain ground without provoking a civil war.
That would be ironic, and just what the damnable Elves would love to see.

A Dwarven boy ran up to us. (We'd sent him on a errand.) He reported that
Surefoot's people's ships were at Boon's Reef currently. S. wants us to
drop in on the way back to the States.


18/2/955

Spared. Devon went to see the clerics who oppose him. No surpirses. They
just don't like him much.

Jack seems confident that he has the required ingredients to (and I
say this so casually!) raise Lady Isolde from the grave. I suppose that's
ok. She's not dead like other people. I must admit, I doubt many priests
would think too highly of such a feat though. I'm not sure. I suppose
it's Jack's business though, so it's up to him.

Devon decided to put Phillipe in charge of "L'Order Sacre d'Amulet" here
in Choisy. Fine choice.


19/2/955

We leave. Wind favourable. Making good time. Anchor for the night.


20/2/955

Dev and Jack made some sort of magic box. A storage device, for the Amulet.


23/2/955

Evening. We were still sailing through Boon's Reef when we first saw
lanterns ahead. It was Surefoot's people's fleet. And what a fleet!
It consisted of dozens if not hundreds of ships and boats joined up
with ropes and planks, forming a floating city. very impressive. Not a
Blackship, but not bad.

As we pulled up alongside, I could see that some of them were eating their
evening meal on deck. Some of the other monks ran over towards us and helped
dock our ship. Their language is strange - sounds like a mix of Andoulaise
and Echtan. (As I speak both, I could understand it fairly well, although
some of their phrases are odd.)

Surefoot explained who he was (and briefly who we were, I think), and we
were fed. Thry gave us a spicy stew of meat and fish. I've eaten quite a
bit of fish since we left the States, but this was tastier. Maybe
it was the atmosphere. No assassins, nice weather, a city of sorts, a
gentle breeze, a pair of monks punching and kicking the living daylight out
of each other while we watched. (Surefoot got a few friendly kicks to the
head and neck thrown at him, but laughed the attempts off.)

After eating, we were taken to the centre of the fleet, a group of low,
differently designed boats, filled with earth. It looks like they grow some
basic foodstuffs.

We reached Surefoot's part of the fleet. His master Ironhand awaited us.
She was a tatooed dwarf. Not what I expected at all. They greeted each other
formally, but were clearly glad to meet again. They chatted for a while
and Surefoot explained what had transpired.

I hadn't realised how his people worked as a society before this. Thinking
about it, it's clear that they're not a people as are, say, Echtlanders
or the barbarian Clansmen of Auchenross. Their ties are not of the blood, but
of training, discipline and culture. Their tatooes tell their history as
my family's Journals tell ours. Surefoot explained today how he was found
by the monks in an Andou city as a young child. "Ironhand" is obviously
from his eponymous master, not his family.


24/2/955

The monks' Council met and decided that Surefoot should remain with us, at
our request. Good.

Jack announced that he has to perform his ritual to resurrect Isolde by
the 7/4/.

Tanner enjoyed this place.


25/2/955

We sail.


29/2/955

We reached Trajir. Caed got some books which had belonged to his old
Professor.


4/3/955

We reached Rothport. I got in touch with Rodderick Gibbons, the G&G agent.
As always, he was helpful and effective. Ah, I thought I'd never be back!
He said he'd arrange the carriage and riding horses.

Myself and Jack went and paid our compliments to the Roths, but we stayed in
an inn.


5/3/955

Left Rothport. As we rode along, a man approached - it was Lee! He's been
training with the White Bear since we left. He's dressed differently.
That chainmail is quite well polished!

We discussed it, and we all wanted him to come with us.

We went to the large walled estate where the knights live, and asked if he
could join us. Permission granted.

At this stage is was clear that Jack needed to move fast, and that the
carriage was too slow. Myself, Jack, Lee and Aestrid rode on at speed, with
a pack horse. The others would trundle alond at their own pace. I led
the pack horse.


13/3/955

We reached Morpeth. I explained all that had happened to my family. I wanted
more time in Morpeth, to rest, train, have some more time with my family,
and teach Black Vigo not to mess with me. No time, though. I did mention
that it's possible the elves will decide to launch a surpise offensive
against the Free States, so as to prevent a war of two fronts. If they could
smash us quickly, they could then concentrate on just one enemy, the
Dwarves.

Obviously, it's in both my family's and the Army's interested that they keep
the Army well informed in this regard. Plus, if there's to be war, we need
to start placing material orders.

Jack had some business of his own to attend to.

Rode off the next morning. Empty rode.


16/3/955

Reached mountains. Some bandits jumped us, but we'd spotted them and rode
off. Round a corner, they'd put a log across the road, but we were ready,
and I jumped it with ease. Lee got hit by an arrow, and fell from his horse.
Jack tried to shatter the log to scare off the bandits, but instead also
fell off. My friends aren't really horsey people.

The two were swarmed over.

I cut the pack horse loose as I drew my long-sword, and turned my horse
around to face the bandits, from a distance. I called out that I'd give
them gold, if they let my friends go. As we talked, Jack readied himself,
and *blam*, a blast of force zapped the bandits back. They ran.

So did we. (One forse was wounded, so we had to leave some supplies.)


22/3/955

Reached Baldock. Went to see Duke and told him what had gone down.
Warned him of possible war.


24/3/955

Stay in Northern Rest. (No wanted posters this time!)

Jack is going to go to the tower to prepare for the ritual. He'll join
us at the castle were the "bandits" of Baron Aross used to stay.

27/3/955

Reached the bandits' castle. Seems that some of the rag-tag mercenary
army that was defeated by MacAllister decided to become real bandits, and
have stayed here.


28/3/955


Lee searched for Mender's cave. We found the lake and cave easily. It's
unused - Mender must have found the presence of the nearby Bane too much, and
left.

Lee also found the over-grown entrance to the caves under the castle.

Waiting for Jack.


29/3/955

Waiting for Jack.


30/3/955

More of the same. Reminds me of when we were waiting for that idiot
small-time tradesman down on the south-west Echtland border. Stupid
wet forests.


31/3/955

Waiting for Jack. Discuss when we'll go into the caves without him.
Stepped in puddle.


1/4/955

Waiting for Jack.


2/4/955

Waiting for Jack. Decided to go in the day after tomorrow no matter.


3/4/955

Lee had a dream of something. He's not worried about Jack any more.
I noticed nothing.


4/4/955

Mid-morning, we heard hooves. It was Jack's horse.

We went in, all 4 of us. The caves were as oppressive as before, but I wasn't
afraid. Moss, grime, wierd sounds. Yeah, yeah...

We took a different route, and reached a broken down with earth behind it.
We began digging. Lee heard the sound of a large creature dragging itself
along, down the passage. Readied missile weapons.

The thing was large - it filled the tunnel. It wasn't so a solid shape so
much as a living oozing mass. The only obvious weak-spot was a small mouth
at the front. There were also masses of postules. I aimed right at the
mouth, fired and hit. It was injured, but it was clear that no amount of
crossbow shots would kill this thing. We darted down a side tunnel as
its postules exploded, sending an acidic gunge flying at us. It burned
through everything it touched.

To our horrow, but not surpise, the thing was able to squeeze down the smaller
side passage. Luckily is was very slow. We were in uncharted territory, and
I prayed that this was not a dead end. It wasn't.

We found our way back to the main wider tunnels, and got out.

Easy!

As we left the cave, we hear voices. Bandits! They spotted us, and we
ran for our horses. Jumping on, we galloped off through the trees. Arrows
whisted by, and one hit Aestrid. Poor girl's probably not used to this
kind of thing, although if she's travelled the islands, she must have seen
some combat at some time. She was hunting bandits, come to thing of it.

Anyway, they persued on horse, but were slower and heavier. We escaped.


5/4/955

Rode south. At midday, met others. Got back to tower. Aestrid needed rest.
Dev helped her heal.

The villagers were abuzz. Jack was busy, with this and that, using a furnace
even. The centre of the ritual was to be a stone table in a clearing
nearby, in the woods.


6/5/955

Jack was by now ready and rested. It was a cold clear night. Outside, we 
heard a commotion. This better not be wolves...

I was ready, as were the others. No leaving our armour in a seperate building
while eating! I put on my armor as quickly as I could, and loaded my
crossbow.

Brian Crawforth pointed out a white light. A small group of figures were
emerginf from the woods. They were Dryadim. (Some sort of forest spirit
people.) They carried a stretcher. The wounded Dryadim was covered with a
shroud of leaves. Her eyes shone with silvery light. As the shroud was
lifted away, we saw that she was gravely wounded, and that silver light
came from her wounds.

I remained behind cover, at the tower door.

The Banner of Knutt used his healing powers, and knitted the wounds well.
No more silver light was to be seen, but the injured lay there, breath
shallow. Her eyes opened, and she began to talk, quietly.

Something terrible has happened. "Saer Talsius" (High Mage Talsius) is now 
free from his captivity. Apparently, he's some evil human wizard, who was
imprisoned long ago. She was part of the group that had guarded him.
They were tricked, and he escaped.

She had more to say, but was too weak, and died.

I stepped out from cover, wanting to question the Dryadim. They saw me,
and gasped. I glared at them, and asked what they were staring at.

I was, they siad, "not there". They explained that my spirit was not
present. I demanded an explaination. They could only say that they'd heard
of a case where someone had been "maimed" at birth, and had no spirit.
They said they'd send for this person.

Talsius escaped three days ago, and summoned Krillath, beings that we might
best call Demons. Taller than a man, with beady eyes and slopped skull,
small mouth and a multitude of anomolous anatomical features, differing
from demon to demon. Clawed feet, for example.

He has holed up in a tower, like this one, south of here, in the forests of
the Deep to the west of Echtland. Already, the Dwarves are coming under
miliary pressure.

Jack, undistracted, proceeded with the ritual, as the night wore on.
A column of red light burst into the night sky, and two figures emerged
from the forest clearing, each half-supporting the other.
Lord and Lady Isolde. Jack and the long-dead woman whose picture hung
aboce the fireplace in the tower.

7/4/955

Rain. I've a chance to sit and think. And there's a lot to consider.

Surefoot got a little drunk the other day. He cursed the world for throwing
yet another deadly task our way, and wondered if everything we do,
helping Goodness and making ourselves more capable, was inevitably balanced
by an accompanying rise in Evil. Pah, Balance indeed! Balance is just
the illusion of equality. Victory and defeat are real, and sooner or later,
one side wins, one side loses.

Surefoot wished we could only face a good ol' Elven plot instead of 
nasty Demons and a powerful old High Mage. If it's any consolation to him,
I suspect that the combination of too much drink, and his crazy Eastern
philosophy, may have addled his stragetic senses.

I suspect that far from Fate or Chance, it is in fact the Elves who have
caused this unlikely "coincidence" of the sudden reappearance of an ancient
evil just as we've gained an edge. They must keep Banior and the rest of us
busy. Beyond that, they must, I think, strike now, or risk seeing the
Dwarves unite against them under Banior, with the Amulet. This means they
must attack one potential foe decisively. I'd considered the Free States the
easy target, what with our simmering social discontent, regional divisions,
and political machinations. I'd overlooked the Dwarves of the Deep. I
suspect that this is a diversion, to lure the Dwarves south, and then
over-run their northern borders. Once the Deep falls, the States will fall,
and then the sea-dwarves and Surefoot's people.

As soon as we have this situation in hand, we must stop reacting, and take
the battle to the Elves. Defense is inflexible and weak. We must strike
them. I have a plan that would take months and probably years to see
through, but if it worked it would be a great justice, and a tremendous
blow to Elven power. I must talk to Surefoot about it.

I'm glad Lee is back with us. God, we've all changed so much since we
first met.

I'm glad Aestrid's joined us, too. I'm not sure what her plans are, but
I hope she sticks around. We have a lot in common; more probably than
with anyone else in this party. I know what it's like, losing people
you care about, and we share a great dislike of banditry.

Still, with the things we face, and my days being numbered, I almost pray
for her sake she leaves at once.