The definitive D.K.'s Jungle Parkway strategy.
Key: Right MT/SSMT = An MT or SSMT
you'd take around a corner
bending to the right.
Get an Everettstart
and jump immediately into a right MT around the first
corner. Now you can either cut some of the grass here and get hit by a
rock or you can stay on the left of that green line and not get hit.
Either way it's pretty much the same. I'd vote for getting hit with the
rock though as it doesn't really slow you down and cutting that grass
might give you an edge on the guy going the other way.
Glide
Get a right SSMT and glide straight near the grass line when done.
Then get another right SSMT and glide straight to the right of the posts
near the grass line.
Now, you hop right, close to the grassline.
You hop maybe 3 times. On the 3rd (or 4th) hop, hold the slide (you'll
drift more to the left. This is good because otherwise you'd hop too
much to the right and fall into the grass. Then hop 3 or 4 more times
until you're around the spiral corner and you can see the jump.
As soon as you can.....(now here you have a choice)...you can
a) Drive straight for the left of the ramp and
turn/jumpturn to the
left
b) Start a left SSMT and bring it to yellow,
flying off the left side of
the ramp
c) Start a left SSMT and bring it to red,
flying off the left side of
the ramp
Maybe all of these are pretty much the same, but you have to land as far
to the left as you can and be able to do that pretty consistently. "c)"
might be the best choice because you'll get the MT noise when you land
and the speed might be better. Personally I do "b)", but that's cos I'm
used to it. In any case, I always hit A three times
quickly before landing. So do that too. There
are two green marks on the side of the road before you land (around the
perfect landing zone). If you land close to the left one of those two,
then you're in the WR zone. If you keep messing up and fall into the
river all the time, then welcome to my world. If you want the WR, you
gotta at least be to the left of the right green mark on all 3 laps.
Your checkpoint upon landing should be around 16"51-16"71 (13"73-13"90)
if you want low 2'14s (1'51s)
So you've gone and landed. Well done...here's a lollipop.
Here comes the next bit. You're about to go shrooming across the grass
like a mad man (yeah I know...neither peach, toad or yoshi are
men....stay with me here and don't get sidetracked). So what normally
happens is that you hit the shroom the second you land, go speeding over
the grass to the left and get hit 3 times by rocks.
You do not want to get hit by that 3rd rock!
You will...many
many
times...but for 2'14 (1'51s) it's a big nono. It doesn't seem to cost
much time at all but from experience it's like 0.2/0.3 seconds per lap
or something
and that's just too much, especially if you can avoid it without risking
anything.
The thing I've learned is to hold off on that shroom slightly and turn
left upon landing. Then you shroom. This all happens in less than half a
second but it'll be worth it if you can avoid the 3rd rock. Avoiding the
3rd rock simply means spending less time in the grass, the getting hit
part isn't necessarily the part that slows your time, it's the fact that
you've spent more time in the grass than you should have.
The farther left you land, the quicker you can hit that shroom...you
just have to figure that out for yourself. Of course, from some landing
spots you're going to have to drive over too much grass and will get hit
anyways and there's nothing you can do so
don't worry too much about it.
Ok, now for the grass bit. You shroom and drive straight before getting
hit by the 1st rock. I'm not sure if you can slide before getting
hit...if you can, it could be faster..I don't though. You want to aim
your kart in between two trees up ahead. The rock will hit you slightly
to the left, so maybe aim for the rightmost tree. The instant you get
hit..and I mean as soon as you can, you should jump into a right SSMT
and bring it to red just before getting hit by the 2nd rock. You
should be able to do this SSMT in between those 2 trees I was
talking about. Then when you get hit, jump, and you should be out of the
grass.
When you do this without getting hit by a 3rd rock you'll see the
difference at your next checkpoint. When jumping out of the grass after
the 2nd rock hitting you, you might want to use it to jump
into a left SSMT around the corner in front of you. If you just jumped
normally you should get a quick left SSMT as soon as you can. Normally a
3rd rock will come at you and stop you doing this for another half a
second or so, but try to get it in anyways after that.
You should be all set up for the next corner. You want to start the MT
for this corner early and take it tight without crossing into the grass.
Hug the hill part of this corner around and let go the MT. At this point
you can look at your timer again. It should read something like
25"00
(20"79). Lower is excellent and WR hitting. This checkpoint can
be very
vague though, because you can let go your MT sooner or later so you'll
have to get a feel for this yourself. My other two checkpoints are more
precise.
(Man, this strat goes on and on doesn't it?)
Now the next corner is different but actually hard to explain because I
just do it without thinking too much. If you have access to Bens movie
on the movie
page, watch how he does this corner. It's pretty much the
same as me. Maybe I take it a little tighter, I'm not really sure. You
get a right SSMT redded up and you let it go just before heading into
the grass, you hop...hop...you get hit..you're out..it's all over in a
flash.
Right, for the next corner you get a left SSMT just before it and let
it go and kind of drive up the little hill part of the corner (without
going into the grass....there is a going into the grass strat here but I
don't do it and I'm not going to cover it here). Again if you have Bens
vid, you can see that he does it nicely. Now he goes really wide after
this...he's so wide he could be in another timezone. That's his first
lap...it's closer to what you want on laps 2 and 3. What you should do
instead is try and stick very close to the bend whilst getting your next
MT. You should jump into this left MT from the hilly bit you just went
up on the corner..so pretty much straight away. Actually, for you vid
people out there, have a look at Samis flap vid on the same site. He
does this corner exactly how I do it. The rest of his vid is funny and
a bit wild, but this part is good, all the way to the bridge.
Once you get this MT,
you should drive straight for a little while...let the glide take you a
bit down the hill. Then wake up and hop into a left MT and get it to red
and let it go just as you come to the bridge. BAM. Checkpoint
city.
Here is the bit when you know how fast your lap is going to be. You can
pause the game here pretty easily. I do it occasionally.
If you're Pal, you should be hitting low 36s or high
35s. Add 9 seconds
to your time here for a good guess as to what your lap will be. Ideally
you want to finish the race in 8.9 or 8.8 seconds (8.7 possible but real
hard). My checkpoints here are in the 35"75
range on
first lap...well
normally they're 35"9x but 35"75 and lower is WR pace.
If you're Ntsc, low 30s or high 29s are really
good. 7.5 seconds from
this checkpoint to the line is what you should average. You can bring it
down to 7.4s and 7.3s with practice.. My checkpoint here is
29"75...I've
done crazy 29"4xs on first lap though....but
that's a second faster than
WR pace so don't even worry about it.
The Bridge Section
Drive straight across it. The end.
Ok, so just before you reach the end of the bridge you want to start a
right MT. You let this go just at the end of the bridge to the right
and you'll go over a slight rise in the tunnel, a little bump.
Now...where to aim for.
This is tough. In Ben's vid, he goes mad to the right. He must think
there's some presents over there or something. I guess he's just getting
his perfect line for the shroom, but since we don't use shrooms here,
it's slightly different. Hmmm....
There is a section on the top of the hill near the exit where if you try
hop up it, you'll fall back down. You have to end up slightly to the
right of this when you reach the top of the hill. Getting there is
tricky to explain. If you know where that point is, you can imagine
driving in a straight line towards it and then doing a left MT to bring
you slightly out to the right and then letting go and hopping to the
left. Like a triangle. Out to the right with the MT, and in with the
hopping after the MT. At the end of that you'll be at the top of the
hill facing slightly to the left. You have to turn to the left and
hit A three times quickly to get back up to speed.
Now, let's go backtrack a bit. You really want to stay very much to the
left before reaching that hill. There's no point going off to the right,
it'll just cost you heaps of time. I wish I could give you some
landmark to look out for but the ground on the tunnel isn't very
helpful. You just have to keep as tight a line as
possible and still be able to make it up the hill. You let the MT go
just as you're starting to go up the hill and then you hop 3 or 4 times.
At the top turn to the left and triple tap A. You can start an SSMT
before you get to the line if you like and then jump into a normal MT
around the first corner (no grass cutting this time).
You really have to practice this bit until you can make it from the
start of the bridge to the finish line in 9/7.5 seconds. With this strat
you should start getting your times down to below 45s
(37"40s).
Laps 2 and 3 should be slightly slower (maybe 0.2) than 1st lap.
And that's that.