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D&D
HG

 
Experience for Sessions 11, 12, 13 and 14.

- killing/beating/subduing enemies
      
   Knocked out a messenger with sleep spell.
(one success in maybe 12 attempts).

- doing cool and funky things

   Figuring out the Dwarven stone was a plus one adder.
   
   Heard Big nasty troll sneaking up on camp before the dwarf did..

   Managing to stop a determined Elonil from walking into Minas Brethil
saying 'Hello we're the idiots who set out last week and walked in a
big circle attacking our own messengers along the way'   

   Worked in a guard in Minas Bretil for 2.5 weeks. Prcticed
archery and sword play with Bors..

- playing in character

   Calorn is an impatient Elf, worst around those he doesn't
like ie Bravd. Has little interest in wealth and wants to avoid
armed combat..

- having cool ideas/plans

   Contributing considerably to plans for spying mission.
   
   Quietly persuaded the Dwarf to kill the fucking troll when the idiot
looked like he was going to have an argument with Bors while standing
beside a lightly slumbering Troll.

   Experimenting with sleep to determine if the victim would know
about the attack.

   Ensuring that characters used unusual languages when talking in
areas where it was important not to be over heard: In Minas Brethil
before we went spying and in Tarfalan.

   Throwing a large skin of brandy to bandit/guard leader. The achol
impressed the man *spits* and he let us go with having to hand over
more money.

- casting spells
   
   Successfully casting sleep on Bors, Elonil and one messenger.

- pulling off tough maneouvers

   Escaped from an ambush on horseback.

- surviving situations of tension and conflict.

   Facing Bravd down when he looked like he was going to kill me,
after I cast sleep on Bors and Elonil.

   Spent a week spying out enemy positions, lying to messengers
and guards. Found out useful imformation and made it back to report.
 


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